![]() ![]() You can change the "variables" (life points of the ship) (reload time) and the spreadsheet does the calculation. I attach the Excel spreadsheet that I made and from where I took the screenshot. I continue projecting and it gives me negative values! Then I multiply 15.29% by 0.2% (here the math confuses me because I have two parameters that multiplied would give me "percentage squared")Īvoiding that confusion and continuing with multiplying 15.29% of Life Points lost by 0.2, it is equal to "3.06 seconds of discounts". ![]() So it turns out that this loss of 10,000 Life Points is equal to losing 15.29% of the ship. Of the total Hit Points of the ship, I take 10,000 Hit Points for a first scenario. The calculation I do (reverse engineering the World of Warships proposal) is as follows: I took the Moskva to make an account and it turns out that when she reaches 25,400 Health Points, the reload speed is "negative". The best one says that it reduces 0.2% of the reload time for every 1% of Health Points the ship loses. I have been trying to understand the calculation that World of Warships does with the theme of Special Captains for days and I cannot find the formula that responds in the reality of the game with the calculations I do. ![]()
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